Uhhmmm... whar?
Command reference
Type / in Discord and choose a command. The examples below show named options as Discord displays them. Most commands open panels with selectors and action controls.
Anyone can use /me. Use /found when you have no government seat, or accept an appointment to join an existing nation. National commands require a seat. The Head of State can perform every action, and ministers can inspect all panels and act within their office.
Examples show values with their named options. Replace the placeholder values with your own. You can omit optional values to use selectors. Road building, institutions, repairs, campaigns, and diplomatic decisions are panel actions that do not come with dedicated commands.
/found
/found name: Xertunberg
Who can use it: No government seat
Create a nation with 10,000 gold and become Head of State. The name must be unused. The new nation has no counties; select Choose your first county to begin.
| Option | Type | Required? | Values and behavior |
|---|---|---|---|
| name | Text | Required | Unique nation name. |
/me
/me
Who can use it: Anyone
Show your private in-game account ID. Give this to a Head of State for an appointment.
Options: none.
Rules and instructions/nation
/nation
Who can use it: Any government member
Show legitimacy, authority, and resource balances and flows.
Options: none.
Rules and instructions/strata
/strata
Who can use it: Any government member
Show labor and capitalist population groups, headcounts, and radicalism.
Options: none.
Rules and instructions/land
/land
Who can use it: Any government member
Browse owned counties and select one to inspect. Settle frontier and Border rivals open other county lists.
| Option | Type | Required? | Values and behavior |
|---|---|---|---|
| after | Integer | Optional | Only show county IDs above this value. Omit it for the first page; panel controls also paginate. |
/frontier
/frontier
Who can use it: Any government member to inspect
Browse unclaimed counties and select one to inspect. Before your first settlement, the list can include land anywhere. Afterward it shows unclaimed counties sharing a border with your territory.
| Option | Type | Required? | Values and behavior |
|---|---|---|---|
| after | Integer | Optional | Only show county IDs above this value. Omit it for the first page; panel controls also paginate. |
/county
/county
Who can use it: Any government member to inspect
Inspect a county’s terrain, buildings, population, goods output, and construction prices. Omit county to select an owned county. Construction, settlement, and campaign actions require the relevant office.
| Option | Type | Required? | Values and behavior |
|---|---|---|---|
| county | Integer | Optional | County ID. Omit it to choose a county in a panel. |
/claim
/claim county: 42
Who can use it: Head of State or Interior to settle; any government member to browse
Omit county to open the frontier selector. Supply an ID to settle directly. Costs 1,000 + 250 × counties already owned. The county must be unclaimed; after your first settlement it must share a land border with your territory.
| Option | Type | Required? | Values and behavior |
|---|---|---|---|
| county | Integer | Optional | County ID. Omit it to choose a county in a panel. |
/develop
/develop county: 42 kind: mine
Who can use it: Head of State or Economy to develop; any government member to browse
With no county, opens your holdings. With county but no kind, opens the county panel. Supply both to build one development level. Costs 500 × new level, up to level 10. The first level permanently fixes specialization.
| Option | Type | Required? | Values and behavior |
|---|---|---|---|
| county | Integer | Optional | County ID. Omit it to choose a county in a panel. |
| kind | Choice | Optional | farm, mine, or town. Used with county for direct development. |
/economy
/economy
Who can use it: Any government member
Show treasury, collectable taxes, receipts, production and imports, goods demand, coverage, prosperity, and unrest target. Collection and tax controls require Head of State or Economy.
Options: none.
Rules and instructions/collect
/collect
Who can use it: Head of State or Economy
Transfer all collectable production taxes to the treasury. The receipt shows the amount and resulting balance, followed by the economy panel.
Options: none.
Rules and instructions/tax-rate
/tax-rate percent: 20
Who can use it: Head of State or Economy
Change production taxation. Previously earned taxes are preserved. Review goods coverage and receipts after changing the rate.
| Option | Type | Required? | Values and behavior |
|---|---|---|---|
| percent | Number | Required | 0 through 60, inclusive. Enter 20 for 20%. |
/trade
/trade
Who can use it: Any government member to inspect; Head of State or Economy to act
Open the nation selector. Use Offer trade, Accept proposal, End agreement, or Propose peace to manage relations. Accepted agreements allocate surplus goods to shortages automatically.
Options: none.
Rules and instructions/government
/government
Who can use it: Any government member
List government seats, account IDs, and political capital. Includes policy, recruitment, and relief controls; actions require the responsible office.
Options: none.
Rules and instructions/appoint
/appoint citizen: 42 office: economy
Who can use it: Head of State
Appoint a player to a ministerial office, replacing its current holder. The appointee must have no government seat. Ask a serving minister to resign before switching offices.
| Option | Type | Required? | Values and behavior |
|---|---|---|---|
| citizen | Integer | Required | In-game account ID from /me, distinct from the Discord user ID. |
| office | Choice | Required | economy, defense, or interior. |
/resign
/resign
Who can use it: Minister
Leave your current office. You can then accept another appointment or found a nation. The Head of State cannot resign.
Options: none.
Rules and instructions/recruit
/recruit
Who can use it: Head of State or Defense
Spend 1,000 gold to add 250 manpower immediately.
Options: none.
Rules and instructions/relief
/relief
Who can use it: Head of State or Interior
Spend 1,000 gold to lower current radicalism by 10 points, down to zero. The radicalism target is unchanged.
Options: none.
Rules and instructions/policies
/policies
Who can use it: Any government member to inspect
Show active policies and the catalog. The selector offers Repeal (0), Moderate (0.5), and Full (1). Changes require Head of State or the office responsible for that policy.
Options: none.
Rules and instructions/set-policy
/set-policy key: tax.income intensity: 0.5
Who can use it: Head of State; Economy for fiscal policies; Defense for conscription
Set a policy’s intensity. Zero repeals it. Effects scale with intensity and contribute direct resource flows and population radicalism.
| Option | Type | Required? | Values and behavior |
|---|---|---|---|
| key | Text | Required | tax.income, tax.tariffs, or military.conscription. |
| intensity | Number | Required | 0 through 1, inclusive. Enter 0.5 for half intensity. |