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Hegemonu.The greatest natsim

Uhhmmm... whar?

Command reference

Type / in Discord and choose a command. The examples below show named options as Discord displays them. Most commands open panels with selectors and action controls.

Anyone can use /me. Use /found when you have no government seat, or accept an appointment to join an existing nation. National commands require a seat. The Head of State can perform every action, and ministers can inspect all panels and act within their office.

Examples show values with their named options. Replace the placeholder values with your own. You can omit optional values to use selectors. Road building, institutions, repairs, campaigns, and diplomatic decisions are panel actions that do not come with dedicated commands.

/found

/found name: Xertunberg

Who can use it: No government seat

Create a nation with 10,000 gold and become Head of State. The name must be unused. The new nation has no counties; select Choose your first county to begin.

/found options
OptionTypeRequired?Values and behavior
nameTextRequiredUnique nation name.
Rules and instructions

/me

/me

Who can use it: Anyone

Show your private in-game account ID. Give this to a Head of State for an appointment.

Options: none.

Rules and instructions

/nation

/nation

Who can use it: Any government member

Show legitimacy, authority, and resource balances and flows.

Options: none.

Rules and instructions

/strata

/strata

Who can use it: Any government member

Show labor and capitalist population groups, headcounts, and radicalism.

Options: none.

Rules and instructions

/land

/land

Who can use it: Any government member

Browse owned counties and select one to inspect. Settle frontier and Border rivals open other county lists.

/land options
OptionTypeRequired?Values and behavior
afterIntegerOptionalOnly show county IDs above this value. Omit it for the first page; panel controls also paginate.
Rules and instructions

/frontier

/frontier

Who can use it: Any government member to inspect

Browse unclaimed counties and select one to inspect. Before your first settlement, the list can include land anywhere. Afterward it shows unclaimed counties sharing a border with your territory.

/frontier options
OptionTypeRequired?Values and behavior
afterIntegerOptionalOnly show county IDs above this value. Omit it for the first page; panel controls also paginate.
Rules and instructions

/county

/county

Who can use it: Any government member to inspect

Inspect a county’s terrain, buildings, population, goods output, and construction prices. Omit county to select an owned county. Construction, settlement, and campaign actions require the relevant office.

/county options
OptionTypeRequired?Values and behavior
countyIntegerOptionalCounty ID. Omit it to choose a county in a panel.
Rules and instructions

/claim

/claim county: 42

Who can use it: Head of State or Interior to settle; any government member to browse

Omit county to open the frontier selector. Supply an ID to settle directly. Costs 1,000 + 250 × counties already owned. The county must be unclaimed; after your first settlement it must share a land border with your territory.

/claim options
OptionTypeRequired?Values and behavior
countyIntegerOptionalCounty ID. Omit it to choose a county in a panel.
Rules and instructions

/develop

/develop county: 42 kind: mine

Who can use it: Head of State or Economy to develop; any government member to browse

With no county, opens your holdings. With county but no kind, opens the county panel. Supply both to build one development level. Costs 500 × new level, up to level 10. The first level permanently fixes specialization.

/develop options
OptionTypeRequired?Values and behavior
countyIntegerOptionalCounty ID. Omit it to choose a county in a panel.
kindChoiceOptionalfarm, mine, or town. Used with county for direct development.
Rules and instructions

/economy

/economy

Who can use it: Any government member

Show treasury, collectable taxes, receipts, production and imports, goods demand, coverage, prosperity, and unrest target. Collection and tax controls require Head of State or Economy.

Options: none.

Rules and instructions

/collect

/collect

Who can use it: Head of State or Economy

Transfer all collectable production taxes to the treasury. The receipt shows the amount and resulting balance, followed by the economy panel.

Options: none.

Rules and instructions

/tax-rate

/tax-rate percent: 20

Who can use it: Head of State or Economy

Change production taxation. Previously earned taxes are preserved. Review goods coverage and receipts after changing the rate.

/tax-rate options
OptionTypeRequired?Values and behavior
percentNumberRequired0 through 60, inclusive. Enter 20 for 20%.
Rules and instructions

/trade

/trade

Who can use it: Any government member to inspect; Head of State or Economy to act

Open the nation selector. Use Offer trade, Accept proposal, End agreement, or Propose peace to manage relations. Accepted agreements allocate surplus goods to shortages automatically.

Options: none.

Rules and instructions

/government

/government

Who can use it: Any government member

List government seats, account IDs, and political capital. Includes policy, recruitment, and relief controls; actions require the responsible office.

Options: none.

Rules and instructions

/appoint

/appoint citizen: 42 office: economy

Who can use it: Head of State

Appoint a player to a ministerial office, replacing its current holder. The appointee must have no government seat. Ask a serving minister to resign before switching offices.

/appoint options
OptionTypeRequired?Values and behavior
citizenIntegerRequiredIn-game account ID from /me, distinct from the Discord user ID.
officeChoiceRequiredeconomy, defense, or interior.
Rules and instructions

/resign

/resign

Who can use it: Minister

Leave your current office. You can then accept another appointment or found a nation. The Head of State cannot resign.

Options: none.

Rules and instructions

/recruit

/recruit

Who can use it: Head of State or Defense

Spend 1,000 gold to add 250 manpower immediately.

Options: none.

Rules and instructions

/relief

/relief

Who can use it: Head of State or Interior

Spend 1,000 gold to lower current radicalism by 10 points, down to zero. The radicalism target is unchanged.

Options: none.

Rules and instructions

/policies

/policies

Who can use it: Any government member to inspect

Show active policies and the catalog. The selector offers Repeal (0), Moderate (0.5), and Full (1). Changes require Head of State or the office responsible for that policy.

Options: none.

Rules and instructions

/set-policy

/set-policy key: tax.income intensity: 0.5

Who can use it: Head of State; Economy for fiscal policies; Defense for conscription

Set a policy’s intensity. Zero repeals it. Effects scale with intensity and contribute direct resource flows and population radicalism.

/set-policy options
OptionTypeRequired?Values and behavior
keyTextRequiredtax.income, tax.tariffs, or military.conscription.
intensityNumberRequired0 through 1, inclusive. Enter 0.5 for half intensity.
Rules and instructions
Getting started